2009年3月3日 星期二

ID:Tangled interaction: On the expressiveness of tangible user interfaces導讀

reading paper:

Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)

ABSTRACT
This is an analysis and exploration of a basic aesthetic issue in interaction design: how an ambition to design strong and persistent relations between appearance and functionality, evident in approaches such as tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have changed the relation between the object's surface and its internal complexity. To further investigate this issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object's surface by adding several layers of interaction, thus creating a kind of tangled interaction.

JOHAN REDSTRO¨ M借用許多FineArt來看互動設計

Form: surface & functionality(Affordance)
Material: surface X complexity(surface大小與複雜度不成正比)
科技的Material進步太快,無法投入太多的成分去開發Form
Form的週期很短,現在的地球充滿了電子垃圾


除了蘋果電腦的設計,Jonathan Ive ,是唯一收錄在DESIGN Museum的3C產品設計師

Design>>>Craft工藝品
FineArt>>>Artwork(expressive)藝術品

MOCA(Museum of contemporary art)當代藝術
slow tech>>>reflection


互動設計本身無實質中心
在於手段借用的好



EX:音樂用科技素材做成互動>目的>音樂好壞為成敗關鍵
音樂用科技素材做成互動>手段(借用音樂節奏性,旋律性,)>互動設計

ex:(舞蹈學,時間、力道、速度、空間)
電玩快打的招式轉換,流暢感
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參考資料:
Jonathan Ive
DESIGN Museum